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The art style is steam-punk, mixing Victorian materials with modern ideas, such as the giant mechanical walkers. W!Games has developed its own engine for Greed Corp, which looks great.
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This leads to some frantic moments, and there is great fun to be had in outthinking your opponent, particularly when you can pull off a move he's not expecting. Though there are only a handful of units, the strategy is extremely deep, and the game gives you just 30 seconds of thinking time before plotting your moves. It can also kill lowered land, which causes the surrounding tiles to collapse. This allows you to fire a shot up to five tiles away and destroy walkers. This is helped by another unit called a carrier, which allows you to move any unit to any other tile, albeit for a large amount of gold. By moving your walkers to an enemy tile and capturing it, you can then build a harvester and wipe out a large amount of enemy land quickly. This initially seems like a disadvantage, but it can be used tactically to destroy enemy territory. However, at the beginning of your turn, using a harvester lowers the height of the tile it is built on and the tiles surrounding it. A small amount of gold is given out at the beginning of each player's turn, and more can be acquired by building a harvester. More walkers can be built using an armory, which has to be built using gold resources. If the enemy sends across only three, one of your walkers will remain, keeping you in control of the tile. For example, if your team has four walkers on one tile, the enemy will need at least four to be able to take it over. The number of walkers you have on any tile dictates how many the enemy will need to destroy them and take over the tile. Walkers can move only as far as one tile per turn if it is not already part of your territory, or any number of tiles within your territory as long as there is a clear path of tiles to them.
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These are the workhorses of your faction and can be used to take over enemy buildings or destroy other walkers. Walkers are lean, mean, fighting machines.Īt the start of a match, each player has just one standard unit, called a walker. Tile height is extremely important to the gameplay, because when a tile's height goes below zero, it disappears from the map, taking down any units or buildings that are on it. Each tile has a different height ranging from one to six, represented by a circular icon made up of six dots, which appears when you highlight it. Not all the maps are available from the start, but they can be unlocked in the campaign mode, and because the game is turn-based, only one pad is required for multiplayer.Įach map is made up of sets of hexagonal tiles. Each map is tailored to the number of people participating, so two-player maps are not accessible if there are three or four people playing. After choosing which faction to play as, and whether your opponent is a computer- or player-controlled character, you pick a map to play on and you're straight into the game. Setting up a skirmish match is extremely easy, with the aim being to destroy all your opponent's units. The same four factions are also available to play in the game's skirmish mode, which pits any combination of four human or computer-controlled players against each other. All the factions are playable in the single-player campaign, with six stages available for each. The remaining patches of land are controlled by four rival factions: the Empire, the Cartel, the Pirates Trade, and the Freemans. The heavy industrialisation has caused great swathes of the earth to collapse, creating vast canyons and separating the earth into islands surrounded by a deep mist. Greed Corp is set in the fictional Mistbound universe, which has been ravaged by overmining and industrial construction. By clicking 'enter', you agree to GameSpot's
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